Howitzer Version 1.0, Freeware by Mr. Spy Enterprises Email: mrspyonline@engineer.com Home Page: www.mrspyonline.com Read Me Contents: * Description * Requirements * Installation * Use * Bugs Description: Requirements: * TI-Graph Link * TI-83 Plus Graphing Calculator * Computer Installation: Launch the TI-Graph Link program on your computer and plug you TI-83 Plus into the Graph Link. Go to the menu "Send" and choose "Individual Files". Then select "comander.8xg" and click "Send". Don't try to open the file or it will explode. Then quickly press "2nd" and "LINK" on your 83 Plus. Hit the right arrow once and then "ENTER". Now the program sould be on your calculator. Use: Turn on the calculator and hit the "PRGM" button. Use the arrow keys until the game "COMANDER" is highlighted and then press enter. The words "prgmCOMANDER" should now apear across the to of the screen. If they did not then your life is a failure and you have a hex cast upon you. Now, for those who did suceed then press "ENTER" again. There you go. The main menu will apear with 3 options. Use the top 5 buttons on the TI to move around in this menu system. First you must make your own scenario since I didn't include one. Hit "WINDOW" to do this then a new screen will pop up. Hit either "Y=" or "ZOOM" to place a tree or unit. When you do this a very small cursor will show up in the middle of the screen. Use the arrow keys to move around and press "2nd" to place the unit or "MODE" to cancel. Here's a list of all the keys you'll need to know: Main Menu: "GRAPH"-Quit "Y=" Play Game "WINDOW"-Build new scenario Build Scenario Screen: "Y="-Place tree "WINDOW" or "ZOOM"-Place unit "GRAPH"-Go to main menu Battle Field: "Y="-Move unit "WINDOW"-Fire at a unit with a unit "ZOOM"-View the health of a unit Selection/Cursor: "2nd"-Select "MODE"-Cancel Bugs: There are no known bugs, but if you do find one please contact me immediatly. I will then fix the program ASAP. Thanks! If you have any suggestions though please tell me and I'll add to my list. Later Version Suggestions: *No retaliation when out of range *AI so that the enemy will actually move *Hexagons instead of squares *Experience for units making them better when used more *More units *Send me your ideas! Credits: Michael Hannick - Primary Programmer