; Data for the Zcasino Game
; String print to screen in the game
ChanceDiceYouWonStr:
	.db "You Won 8x of your bet",0
TrynitrypretStr:
	.db	4
	.db "Hello, my name is "
	.db "Trynity",0
	.db "Do you want some "
	.db "cash ",0
	.db "to gamble at ",0
	.db "ZCasino?",0
Trynitrynocash:
	.db	2
	.db "NO WAY I can't "
	.db "give you",0
	.db "anymore cash now.",0
Batt2DeStr:;888888888888888888
	.db 	6
	.db "Hi, here this is "
	.db "the table",0
	.db "of the battle at "
	.db "two dice",0
	.db "If you want the "
	.db "rules",0
	.db "of that game, refer"
	.db "you",0
	.db "to the README files.",0
	.db "Do you want to "
	.db "play?",0
ChanceDiceStr:
	.db	5
	.db "Hi, here this is "
	.db "the table",0
	.db "of the chance dice."
	.db "For more",0
	.db "information refer you to"
	.db " the",0
	.db	"README files",0
	.db "Do you want to play"
	.db " to dice?",0
BetweenGameStr:
	.db	5
	.db	"Hi, here this is ",0
	.db	"the beetween game"
	.db	" To see",0
	.db	" the rules of that "
	.db	"game",0
	.db	"refer you to"
	.db	"the README files",0
	.db	"Do you want play"
	.db	" beetween?",0

BlackJackStr:
	.db	5
	.db	"Hi, There is the Black"
	.db	"Jack",0
	.db	"For the rules of that "
	.db	"game",0
	.db	"Refer you to the "
	.db	"README files",0
	.db	"Do you want to play"
	.db	" to",0
	.db	"Black Jack?????????",0 
InGameMenuStr:
	.db	3
	.db	$06,$18
	.db	"Return To Game",0
	.db	$06,$1F
	.db	"Save and Quit",0
	.db	$06,$26
	.db	"Quit without save",0
YourCashStr:
	.db "Your Cash:",0
YourBetStr:
	.db "Your Bet:",0
DiceOfDealer:
	.db "Dealer dice:",0
YouChoiceStr:
	.db "Your Choice:",0
YourDice:
	.db "Your Dice:",0
YouLost:
	.db "You Loose",0
YouWin:
	.db "You Win",0
YouAnule:
	.db "Equalize!!!",0			
AboutStr:
	.db "Programing   by       Paxl",0
	.db "Graphic      by     Magger",0
	.db "Press a key to continue",0
MainMenustr:
	.db	3
	.db	$00,$18
	.db	"Load Game",0
	.db	$00,$1F
	.db	"New Game",0
	.db	$00,$26
	.db	"Quit",0
NewGameDifficultyStr:
	.db	"Select Difficulty",0
NewGameMenustr:
	.db	3
	.db	$00,$26
	.db	"Normal",0
	.db	$00,$2D
	.db	"Hard",0
	.db	$00,$34
	.db	"Return to Main Menu",0
YesNoMenuStr:
	.db "Yes",0
	.db "No",0
DrawStandMenuStr:
	.db "Draw",0
	.db "Stand",0		
Doyouwantbetstr:
	.db "Bet on that cards???",0
Continuestr:
	.db "Do you want to Continue?",0	
TheDealerCard:
	.db "The Dealer Card:",0
YourCardStr:
	.db "Your Card:",0	
NoProgPersostr:
	.db	2
	.db "Sorry my table is not",0
	.db "available tonight",0
; Adressing table

SpriteTable:
		.dw	$0299			; \
		.dw	$029A			;  | Welcome Women	
		.dw	$FFFF			; /
	.dw	StartupPerso				; Addresse ou aller
		.dw	$02CD			
		.dw	$02CE
		.dw	$FFFF
	.dw	Batt2DePerso
		.dw	$02D2
		.dw	$02F6
		.dw	$02F5	
		.dw	$FFFF				; end of sprite table	
	.dw	BlackJackPerso
		.dw	$0189
		.dw	$0165
		.dw	$018A
		.dw	$FFFF
	.dw	BetweenGamePerso	
		.dw	$0081
		.dw	$0082
		.dw	$FFFF
	.dw	ChanceDice	
		.dw	$0041
		.dw	$0042
		.dw	$0195
		.dw	$0196
		.dw	$0171
		.dw	$0051
		.dw	$0052
		.dw	$FFFF
	.dw	Noprogramed	
		.dw	$FFFF	
	.dw	$FFFF
	

;########################################################################
;###########World Map offset et map pour la routine chkscrool############
;########################################################################

WorldMap:
 .db $13,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$14,$13
 .db $0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$0F,$14,$13,$1A,$19,$1A,$19,$1B,$1C,$1A
 .db $19,$1A,$19,$14 ;Row 0
 .db $10,$07,$08,$07,$08,$07,$08,$07,$08,$64,$66,$11,$10,$07
 .db $0E,$0E,$0E,$0E,$0E,$0E,$08,$02,$02,$11,$10,$17,$18,$17,$18,$68,$6A,$17
 .db $18,$17,$18,$11 ;Row 1
 .db $10,$09,$0A,$09,$0A,$09,$0A,$09,$0A,$60,$62,$11,$10,$0C,$35
 .db $35,$35,$35,$35,$35,$0B,$1D,$1E,$11,$10,$03,$04,$03,$04,$04,$04,$05
 .db $04,$05,$04,$11 ;Row 2
 .db $10,$00,$00,$00,$00,$00,$00,$00,$00,$01,$01,$11,$10,$09,$0D
 .db $0D,$0D,$0D,$0D,$0D,$0A,$6C,$6E,$11,$10,$03,$04,$05,$04,$04,$04,$04
 .db $05,$03,$04,$11 ;Row 3
 .db $10,$00,$00,$00,$00,$00,$00,$00,$00,$01,$01,$11,$10,$04,$03,$03,$05
 .db $04,$03,$03,$03,$01,$01,$11,$10,$04,$04,$03,$04,$01,$01,$04
 .db $04,$04,$04,$11 ;Row 4
 .db $10,$00,$00,$00,$01,$01,$01,$01,$01,$01,$01,$11,$10,$04,$05,$04
 .db $03,$01,$01,$01,$01,$01,$01,$11,$10,$04,$04,$04,$04,$01,$01,$03
 .db $04,$05,$04,$11 ;Row 5
 .db $10,$05,$05,$04,$01,$01,$01,$01,$01,$07,$08,$11,$10,$03,$03,$04
 .db $03,$01,$01,$01,$01,$01,$01,$11,$10,$05,$04,$04,$04,$01,$01,$05
 .db $04,$05,$04,$11 ;Row 6
 .db $10,$04,$03,$05,$01,$01,$03,$04,$03,$09,$0A,$11,$16,$12,$12,$12
 .db $12,$01,$01,$12,$12,$12,$12,$15,$16,$12,$12,$12,$12,$01,$01,$12
 .db $12,$12,$12,$15 ;Row 7
 .db $10,$04,$05,$03,$01,$01,$05,$05,$05,$07,$08,$11,$13,$0F,$0F,$0F
 .db $0F,$01,$01,$0F,$0F,$0F,$0F,$14,$13,$0F,$0F,$0F,$0F,$01,$01,$0F
 .db $0F,$0F,$0F,$14 ;Row 8
 .db $10,$04,$05,$05,$01,$01,$03,$04,$03,$09,$0A,$11,$10,$07,$0E,$0E
 .db $08,$01,$01,$00,$00,$00,$00,$11,$10,$07,$08,$00,$00,$01,$01,$00
 .db $00,$64,$66,$11 ;Row 9
 .db $10,$07,$0E,$08,$01,$01,$05,$05,$05,$1B,$1C,$11,$10,$0C,$35,$35
 .db $0B,$01,$01,$00,$00,$00,$00,$11,$10,$09,$0A,$00,$00,$01,$01,$00
 .db $00,$60,$62,$11 ;Row 10
 .db $10,$0C,$35,$0B,$01,$01,$03,$04,$03,$68,$6A,$11,$10,$09,$0D,$0D
 .db $0A,$01,$01,$00,$00,$00,$00,$11,$10,$00,$00,$00,$00,$01,$01,$00
 .db $00,$00,$00,$11 ;Row 11
 .db $10,$0C,$35,$0B,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
 .db $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$00
 .db $00,$00,$00,$11 ;Row 12
 .db $10,$0C,$35,$0B,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01
 .db $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$00
 .db $00,$00,$00,$11 ;Row 13
 .db $10,$09,$0D,$0A,$00,$00,$00,$00,$00,$01,$01,$11,$10,$00,$00,$00
 .db $00,$00,$00,$00,$00,$00,$00,$11,$10,$00,$00,$00,$00,$01,$01,$00
 .db $00,$00,$00,$11 ;Row 14
 .db $10,$02,$05,$03,$00,$00,$00,$00,$00,$01,$01,$11,$16,$12,$12,$12
 .db $12,$12,$12,$12,$12,$12,$12,$15,$16,$12,$12,$12,$12,$01,$01,$12
 .db $12,$12,$12,$15 ;Row 15
 .db $10,$00,$00,$00,$00,$00,$00,$00,$00,$01,$01,$11,$13,$0F,$0F,$0F
 .db $0F,$0F,$0F,$0F,$0F,$0F,$0F,$14,$13,$0F,$0F,$0F,$0F,$01,$01,$0F
 .db $0F,$0F,$0F,$14 ;Row 16
 .db $10,$00,$00,$00,$00,$00,$00,$00,$00,$01,$01,$11,$10,$07,$0E,$0E
 .db $08,$64,$66,$07,$0E,$0E,$08,$11,$10,$03,$04,$03,$04,$01,$01,$07
 .db $08,$02,$02,$11 ;Row 17
 .db $10,$07,$0E,$08,$07,$0E,$0E,$08,$00,$01,$01,$11,$10,$09,$0D,$0D
 .db $0A,$60,$62,$09,$0D,$0D,$0A,$11,$10,$05,$04,$05,$04,$01,$01,$0C
 .db $0B,$1F,$20,$11 ;Row 18
 .db $10,$09,$0D,$0A,$0C,$35,$35,$0B,$00,$01,$01,$11,$10,$00,$00,$00
 .db $00,$00,$00,$00,$00,$00,$00,$11,$10,$02,$03,$04,$05,$01,$01,$09
 .db $0A,$70,$72,$11 ;Row 19
 .db $10,$1D,$1E,$00,$09,$0D,$0D,$0A,$00,$01,$01,$11,$10,$00,$00,$00
 .db $00,$00,$00,$00,$00,$00,$00,$11,$10,$00,$00,$00,$00,$01,$01,$00
 .db $00,$00,$00,$11 ;Row 20
 .db $10,$6C,$6E,$00,$00,$00,$00,$00,$00,$01,$01,$01,$01,$01,$01,$01
 .db $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$00
 .db $00,$00,$00,$11 ;Row 60
 .db $10,$00,$00,$00,$00,$00,$00,$00,$00,$01,$01,$01,$01,$01,$01,$01
 .db $01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$01,$00
 .db $00,$00,$00,$11 ;Row 22
 .db $16,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12
 .db $12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12,$12
 .db $12,$12,$12,$15 ;Row 62

;########################################################################
;############Sprite pour le jeu(World interface)#########################
;########################################################################
spriteperso:
 ;Tile 0
 .db $F0,$0F,$F0,$0F,$C0,$03,$F0,$0F,$F0,$0F,$F0,$0F,$F8,$1F,$FC,$3F
 .db $F0,$0F,$F0,$0F,$F0,$0F,$F0,$0F,$F0,$0F,$F0,$1F,$F0,$1F,$F0,$1F
 .db $0F,$F0,$0F,$F0,$3F,$FC,$0A,$50,$08,$10,$09,$90,$04,$20,$03,$C0
 .db $0F,$F0,$08,$10,$0A,$50,$0B,$D0,$03,$C0,$0F,$20,$09,$E0,$0F,$E0
 ;Tile 2
 .db $F0,$0F,$F0,$0F,$C0,$03,$F0,$0F,$F0,$0F,$F0,$0F,$F8,$1F,$FC,$3F
 .db $F0,$0F,$F0,$0F,$F0,$0F,$F0,$0F,$F0,$0F,$F0,$1F,$F0,$1F,$F0,$1F
 .db $0F,$F0,$0F,$F0,$3F,$FC,$0A,$50,$08,$10,$09,$90,$04,$20,$03,$C0
 .db $0F,$F0,$08,$10,$0A,$50,$0B,$D0,$07,$C0,$09,$E0,$0F,$20,$0F,$E0
 ;Tile 4
 .db $F8,$1F,$F8,$1F,$E0,$07,$F8,$1F,$F8,$1F,$F8,$0F,$F8,$1F,$FC,$3F
 .db $FC,$3F,$FC,$0F,$FC,$0F,$FC,$0F,$FC,$0F,$FC,$07,$FC,$07,$FC,$07
 .db $07,$E0,$07,$E0,$1F,$F8,$04,$A0,$06,$A0,$06,$10,$04,$A0,$02,$40
 .db $03,$C0,$03,$F0,$03,$D0,$03,$D0,$03,$F0,$03,$F8,$03,$88,$03,$F8
 ;Tile 6
 .db $F8,$1F,$F8,$1F,$E0,$07,$F8,$1F,$F8,$1F,$F8,$0F,$F8,$1F,$FC,$3F
 .db $FC,$3F,$FC,$0F,$FC,$0F,$FC,$0F,$FC,$0F,$FC,$07,$FC,$07,$FC,$07
 .db $07,$E0,$07,$E0,$1F,$F8,$04,$A0,$06,$A0,$06,$10,$04,$A0,$02,$40
 .db $03,$C0,$03,$F0,$03,$D0,$03,$D0,$03,$F0,$03,$F8,$02,$38,$03,$F8
 ;Tile 8
 .db $F8,$1F,$F8,$1F,$E0,$07,$F8,$1F,$F8,$1F,$F0,$1F,$F8,$1F,$FC,$3F
 .db $FC,$3F,$F0,$3F,$F0,$3F,$F0,$3F,$F0,$3F,$E0,$3F,$E0,$3F,$E0,$3F
 .db $07,$E0,$07,$E0,$1F,$F8,$05,$20,$05,$60,$08,$60,$05,$20,$02,$40
 .db $03,$C0,$0F,$C0,$0B,$C0,$0B,$C0,$0F,$C0,$1F,$C0,$11,$C0,$1F,$C0
 ;Tile 10
 .db $F8,$1F,$F8,$1F,$E0,$07,$F8,$1F,$F8,$1F,$F0,$1F,$F8,$1F,$FC,$3F
 .db $FC,$3F,$F0,$3F,$F0,$3F,$F0,$3F,$F0,$3F,$E0,$3F,$E0,$3F,$E0,$3F
 .db $07,$E0,$07,$E0,$1F,$F8,$05,$20,$05,$60,$08,$60,$05,$20,$02,$40
 .db $03,$C0,$0F,$C0,$0B,$C0,$0B,$C0,$0F,$C0,$1F,$C0,$1C,$40,$1F,$C0
 ;Tile 12
 .db $F0,$0F,$F0,$0F,$C0,$03,$F0,$0F,$F0,$0F,$F0,$0F,$F0,$0F,$F8,$1F
 .db $FC,$3F,$F8,$1F,$F0,$0F,$F0,$0F,$F0,$0F,$F8,$1F,$F8,$1F,$F8,$1F
 .db $0F,$F0,$0F,$F0,$3F,$FC,$0F,$F0,$0F,$F0,$0F,$F0,$0B,$D0,$04,$20
 .db $03,$C0,$07,$E0,$0F,$F0,$0F,$F0,$0F,$F0,$07,$E0,$07,$A0,$07,$A0
 ;Tile 14
 .db $F0,$0F,$F0,$0F,$C0,$03,$F0,$0F,$F0,$0F,$F0,$0F,$F0,$0F,$F8,$1F
 .db $FC,$3F,$F8,$1F,$F0,$0F,$F0,$0F,$F0,$0F,$F8,$1F,$F8,$1F,$F8,$1F
 .db $0F,$F0,$0F,$F0,$3F,$FC,$0F,$F0,$0F,$F0,$0F,$F0,$0B,$D0,$04,$20
 .db $03,$C0,$07,$E0,$0F,$F0,$0F,$F0,$0F,$F0,$07,$E0,$05,$E0,$05,$E0

Worldtile:
 ;Tile 0
 .db $02,$01,$80,$41,$22,$14,$08,$04
 ;Tile 1
 .db $42,$42,$24,$42,$42,$24,$42,$42
 ;Tile 2
 .db $AA,$00,$14,$00,$00,$00,$00,$00
 ;Tile 3
 .db $AA,$00,$00,$00,$00,$00,$28,$00
 ;Tile 4
 .db $AA,$00,$14,$00,$01,$00,$00,$00
 ;Tile 5
 .db $AA,$00,$00,$00,$40,$00,$14,$00
 ;Tile 6
 .db $00,$00,$00,$00,$00,$00,$00,$00
 ;Tile 7
 .db $3F,$40,$80,$80,$80,$80,$80,$80
 ;Tile 8
 .db $FC,$02,$01,$01,$01,$01,$01,$01
 ;Tile 9
 .db $80,$80,$80,$80,$7F,$3F,$21,$1E
 ;Tile 10
 .db $01,$01,$01,$01,$FE,$FC,$84,$78
 ;Tile 11
 .db $01,$01,$01,$01,$01,$01,$01,$01
 ;Tile 12
 .db $80,$80,$80,$80,$80,$80,$80,$80
 ;Tile 13
 .db $00,$00,$00,$00,$FF,$FF,$00,$00
 ;Tile 14
 .db $FF,$00,$00,$00,$00,$00,$00,$00
 ;Tile 15
 .db $FF,$24,$FF,$88,$FF,$12,$FF,$44
 ;Tile 16
 .db $AA,$AB,$EA,$BA,$AE,$AA,$EB,$AA
 ;Tile 17
 .db $55,$75,$57,$55,$DD,$55,$77,$55
 ;Tile 18
 .db $10,$FF,$44,$FF,$21,$FF,$90,$FF
 ;Tile 19
 .db $FF,$CA,$BF,$B2,$EF,$AC,$FB,$AB
 ;Tile 20
 .db $FF,$53,$FD,$4D,$F7,$35,$DF,$D5
 ;Tile 21
 .db $D5,$DF,$35,$F7,$4D,$FD,$53,$FF
 ;Tile 22
 .db $AB,$FB,$AC,$EF,$B2,$BF,$CA,$FF
 ;Tile 23
 .db $80,$80,$80,$BF,$A0,$BF,$80,$7F
 ;Tile 24
 .db $0A,$0E,$08,$E8,$28,$E8,$08,$F0
 ;Tile 25
 .db $FB,$0B,$7B,$5A,$5A,$5A,$5A,$7A
 ;Tile 26
 .db $FF,$80,$F7,$D5,$D5,$D5,$D5,$F7
 ;Tile 27
 .db $0F,$3F,$0A,$09,$09,$0A,$0B,$07
 ;Tile 28
 .db $F0,$F0,$50,$90,$90,$50,$D0,$E0
 ;Tile 29
 .db $01,$43,$3F,$1F,$0A,$0F,$07,$1B
 ;Tile 30
 .db $80,$C2,$FC,$F8,$50,$F0,$E0,$D8
 ;Tile 31
 .db $0F,$1F,$3F,$0A,$1A,$39,$39,$38
 ;Tile 32
 .db $F0,$F8,$FC,$50,$58,$9C,$9C,$DC
 ;Tile 33
 .db $37,$17,$0D,$06,$05,$06,$05,$03
 ;Tile 34
 .db $37,$13,$0E,$05,$06,$05,$06,$03
 ;Tile 35
 .db $EC,$C8,$F0,$60,$A0,$60,$A0,$C0
 ;Tile 36
 .db $EC,$E8,$F0,$A0,$60,$A0,$60,$C0
 ;Tile 37
 .db $00,$03,$0F,$1E,$0E,$1A,$3C,$7E
 ;Tile 38
 .db $00,$03,$0F,$1F,$0F,$1A,$3C,$7E
 ;Tile 39
 .db $00,$C0,$F0,$F8,$F0,$58,$3C,$7E
 ;Tile 40
 .db $00,$C0,$F0,$78,$70,$58,$3C,$7E
 ;Tile 41
 .db $05,$1E,$17,$16,$1F,$06,$05,$03
 ;Tile 42
 .db $06,$0D,$0E,$0D,$0E,$05,$06,$03
 ;Tile 43
 .db $60,$B0,$70,$B0,$70,$A0,$60,$C0
 ;Tile 44
 .db $A0,$78,$E8,$68,$F8,$60,$A0,$C0
 ;Tile 45
 .db $1D,$1C,$1C,$1F,$18,$07,$1E,$1E
 ;Tile 46
 .db $3D,$3C,$3C,$3F,$31,$0E,$3C,$3C
 ;Tile 47
 .db $BC,$3C,$3C,$FC,$8C,$70,$3C,$3C
 ;Tile 48
 .db $B8,$38,$38,$F8,$18,$E0,$78,$78
 ;Tile 49
 .db $3F,$3C,$3E,$3F,$0F,$0F,$09,$0F
 ;Tile 50
 .db $7F,$6C,$6E,$7F,$0F,$0F,$0F,$0F
 ;Tile 51
 .db $FE,$36,$76,$FE,$F0,$F0,$F0,$F0
 ;Tile 52
 .db $FC,$3C,$7C,$FC,$F0,$F0,$90,$F0
 ;Tile 53
 .db $00,$00,$00,$00,$00,$00,$00,$00

AllDice:
De1:
  .db %11111111,%11111111
  .db %10000000,%00000001
  .db %10000000,%00000001
  .db %10000000,%00000001
  .db %10000000,%00000001
  .db %10000000,%00000001
  .db %10000011,%10000001
  .db %10000011,%10000001
  .db %10000011,%10000001
  .db %10000000,%00000001
  .db %10000000,%00000001
  .db %10000000,%00000001
  .db %10000000,%00000001
  .db %10000000,%00000001
  .db %10000000,%00000001
  .db %11111111,%11111111
De2:
 .db  %11111111,%11111111
 .db  %10000000,%00000001
 .db  %10111000,%00000001
 .db  %10111000,%00000001
 .db  %10111000,%00000001
 .db  %10000000,%00000001
 .db  %10000000,%00000001
 .db  %10000000,%00000001
 .db  %10000000,%00000001
 .db  %10000000,%00000001
 .db  %10000000,%00000001
 .db  %10000000,%00011101
 .db  %10000000,%00011101
 .db  %10000000,%00011101
 .db  %10000000,%00000001
 .db  %11111111,%11111111
De3: 
 .db  %11111111,%11111111
 .db  %10000000,%00000001
 .db  %10111000,%00000001
 .db  %10111000,%00000001
 .db  %10111000,%00000001
 .db  %10000000,%00000001
 .db  %10000000,%00000001
 .db  %10000011,%10000001
 .db  %10000011,%10000001
 .db  %10000011,%10000001
 .db  %10000000,%00000001
 .db  %10000000,%00011101
 .db  %10000000,%00011101
 .db  %10000000,%00011101
 .db  %10000000,%00000001
 .db  %11111111,%11111111
De4:
 .db  %11111111,%11111111
 .db  %10000000,%00000001
 .db  %10111000,%00011101
 .db  %10111000,%00011101
 .db  %10111000,%00011101
 .db  %10000000,%00000001
 .db  %10000000,%00000001
 .db  %10000000,%00000001
 .db  %10000000,%00000001
 .db  %10000000,%00000001
 .db  %10000000,%00000001
 .db  %10111000,%00011101
 .db  %10111000,%00011101
 .db  %10111000,%00011101
 .db  %10000000,%00000001
 .db  %11111111,%11111111
De5:
 .db  %11111111,%11111111
 .db  %10000000,%00000001
 .db  %10111000,%00011101
 .db  %10111000,%00011101
 .db  %10111000,%00011101
 .db  %10000000,%00000001
 .db  %10000011,%10000001
 .db  %10000011,%10000001
 .db  %10000011,%10000001
 .db  %10000000,%00000001
 .db  %10000000,%00000001
 .db  %10111000,%00011101
 .db  %10111000,%00011101
 .db  %10111000,%00011101
 .db  %10000000,%00000001
 .db  %11111111,%11111111
De6:
 .db   %11111111,%11111111
 .db   %10000000,%00000001
 .db   %10000000,%00000001
 .db   %10111001,%11011101
 .db   %10111001,%11011101
 .db   %10111001,%11011101
 .db   %10000000,%00000001
 .db   %10000000,%00000001
 .db   %10000000,%00000001
 .db   %10000000,%00000001
 .db   %10111001,%11011101
 .db   %10111001,%11011101
 .db   %10111001,%11011101
 .db   %10000000,%00000001
 .db   %10000000,%00000001
 .db   %11111111,%11111111
TitleScreen:			; Rle Compressed (29% smaller)
 .db $91,$ff,$18,$c0,$91,$00,$0a,$03,$c7,$ff,$fe,$1f 
 .db $ff,$f8,$91,$00,$04,$28,$03,$c7,$ff,$fe,$1f,$ff 
 .db $f8,$91,$00,$04,$28,$03,$c0,$00,$0c,$18,$91,$00 
 .db $06,$7e,$03,$c0,$00,$18,$18,$91,$00,$06,$e8,$03 
 .db $c0,$00,$30,$18,$91,$00,$06,$a8,$03,$c0,$00,$60 
 .db $18,$91,$00,$06,$a8,$03,$c0,$00,$c0,$18,$02,$0f 
 .db $39,$27,$80,$00,$e8,$03,$c0,$01,$80,$18,$05,$08 
 .db $11,$a4,$80,$00,$3e,$03,$c0,$03,$00,$18,$08,$8f 
 .db $11,$64,$80,$00,$2a,$03,$c0,$06,$00,$18,$1f,$c1 
 .db $11,$24,$80,$00,$2a,$03,$c0,$0c,$00,$18,$20,$2f 
 .db $39,$27,$80,$00,$2a,$03,$c0,$18,$00,$18,$91,$00 
 .db $06,$fe,$03,$c0,$30,$00,$18,$91,$00,$06,$28,$03 
 .db $c0,$60,$00,$18,$00,$01,$05,$ef,$07,$70,$28,$03 
 .db $c0,$c0,$00,$18,$00,$00,$89,$09,$01,$50,$28,$03 
 .db $c1,$80,$00,$18,$00,$00,$89,$ce,$07,$50,$00,$03 
 .db $c7,$ff,$f8,$1f,$ff,$f8,$51,$09,$34,$50,$00,$03 
 .db $c7,$ff,$f8,$1f,$ff,$f8,$21,$e9,$37,$70,$00,$03 
 .db $c0,$91,$00,$0a,$03,$91,$ff,$18 
 
; Total compression: 288 bytes compressed to 212 (26% smaller)
BlankcardSpr:
 ;Tile 0
 .db $FF,$E0,$80,$60,$80,$60,$80,$60,$80,$60,$80,$60,$80,$60,$80,$60
 .db $80,$60,$80,$60,$80,$60,$80,$60,$80,$60,$80,$60,$80,$60,$80,$60
 .db $80,$60,$FF,$E0,$7F,$E0,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00

CardNumberSprite:
 ;Tile 0
 .db $1C,$22,$22,$3E,$22,$22,$22,$00
 ;Tile 1
 .db $0C,$12,$02,$04,$08,$10,$1E,$00
 ;Tile 2
 .db $7C,$42,$02,$1C,$02,$42,$7C,$00
 ;Tile 3
 .db $24,$24,$24,$3E,$04,$04,$04,$00
 ;Tile 4
 .db $3E,$20,$20,$3C,$02,$02,$3C,$00
 ;Tile 5
 .db $1E,$20,$20,$3E,$21,$21,$1E,$00
 ;Tile 6
 .db $1E,$02,$02,$07,$02,$02,$02,$00
 ;Tile 7
 .db $1C,$22,$22,$1C,$22,$22,$1C,$00
 ;Tile 8
 .db $3E,$22,$22,$3E,$02,$02,$02,$00
 ;Tile 9
 .db $4E,$D1,$51,$51,$51,$51,$EE,$00
 ;Tile 10
 .db $00,$1E,$04,$04,$04,$24,$1C,$00
 ;Tile 11
 .db $3C,$42,$42,$42,$42,$4A,$3C,$02
 ;Tile 12
 .db $12,$14,$14,$18,$14,$14,$12,$00
CardSingsprite:
 .db $04,$0E,$1F,$04,$0E,$00,$00,$00
 ;Tile 16
 .db $0A,$1F,$0E,$04,$00,$00,$00,$00
 ;Tile 17
 .db $0E,$1F,$1F,$04,$0E,$00,$00,$00
 ;Tile 18
 .db $04,$0E,$1F,$0E,$04,$00,$00,$00
 	 
EasyStartData:
	.dw $0a0a
	.dw $024C
	.dw worldMap
	.db $00
	.db $00
	.dw $0000
	.db 00000010b	; questflag
HardStartData:
	.dw $0a0a
	.dw $024C
	.dw worldMap
	.db $00
	.db $00
	.dw $0000
	.db 00000000b	;questflag
SaveGameData:
	.dw $0a0a
	.dw $024C
	.dw worldMap
	.db $00
	.db $00
	.dw $0000
	.db 00000010b	;questflag
