;-----------------------------------------------------------;
;                                                           ;
; Invaded                                                   ;
; Version 1.0                                               ;
; Sprites                                                   ;
;                                                           ;
;-----------------------------------------------------------;

;------------------------------------------------
; Player's ship
;------------------------------------------------
sprPlayer:
.db %01111100
.db %11110010
.db %11111111
.db %01001100
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %01111100
.db %11111110
.db %11111111
.db %01001100
.db %00000000
.db %00000000
.db %00000000
.db %00000000

;------------------------------------------------
; Orb
;------------------------------------------------
sprOrb:
.db %10010000
.db %01100000
.db %01100000
.db %10010000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %10010000
.db %01100000
.db %01100000
.db %10010000
.db %00000000
.db %00000000
.db %00000000
.db %00000000

sprPickups:
;------------------------------------------------
; Item Pickups
;------------------------------------------------
sprPickup1:
.db %01111110
.db %10000001
.db %00111110
.db %01001111
.db %11111111
.db %00110010
.db %10000001
.db %01111110

sprPickup2:
.db %00111000
.db %01000100
.db %10010010
.db %10111010
.db %10010010
.db %01000100
.db %00111000
.db %00000000

sprPickup3:
.db %00111100
.db %01000010
.db %10111101
.db %10111101
.db %10111101
.db %10111101
.db %01000010
.db %00111100

sprPickup4:
.db %00111100
.db %01000010
.db %10101001
.db %10010101
.db %10101001
.db %10010101
.db %01000010
.db %00111100

sprPickup5:
.db %00111100
.db %01000010
.db %10000001
.db %10000001
.db %10000001
.db %10000001
.db %01000010
.db %00111100

sprBullets:
;------------------------------------------------
; Player bullets
;------------------------------------------------
sprBullet1:
.db %00001111
.db %00001111
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000

sprBullet2:
.db %00001110
.db %01111011
.db %01110101
.db %00001110
.db %00000000
.db %00000000
.db %00000000
.db %00000000

sprBullet3:
.db %00001100
.db %01111110
.db %11010101
.db %10101011
.db %01111110
.db %00001100
.db %00000000
.db %00000000

sprBullet4:
.db %00001100
.db %00111110
.db %11101011
.db %11010101
.db %10101011
.db %11010101
.db %00111110
.db %00001100

sprBullet5:
.db %00011000
.db %00011000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000

sprBullet6:
.db %11000011
.db %00100100
.db %00011000
.db %00100100
.db %11000011
.db %00000000
.db %00000000
.db %00000000

sprBullet7:
.db %00001100
.db %00011100
.db %00111000
.db %00110000
.db %00000000
.db %00000000
.db %00000000
.db %00000000

sprBullet8:
.db %00110000
.db %00111000
.db %00011100
.db %00001100
.db %00000000
.db %00000000
.db %00000000
.db %00000000

sprBullet9:
.db %01110000
.db %11011000
.db %10101000
.db %11011000
.db %01110000
.db %00000000
.db %00000000
.db %00000000

sprBullet10:
.db %01110000
.db %11011000
.db %10101000
.db %11011000
.db %01110000
.db %00000000
.db %00000000
.db %00000000

sprEBullets:
;------------------------------------------------
; Enemy bullets
;------------------------------------------------
sprEBullet1:
.db %11000000
.db %11000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000

sprEBullet2:
.db %00110000
.db %01111110
.db %10101011
.db %11010101
.db %01111110
.db %00110000
.db %00000000
.db %00000000

sprEBullet3:
.db %00111000
.db %01111100
.db %11111110
.db %11111110
.db %11111110
.db %01111100
.db %00111000
.db %00000000

sprEBullet4:
.db %01100000
.db %11110000
.db %11110000
.db %01100000
.db %00000000
.db %00000000
.db %00000000
.db %00000000

sprEBullet5:
.db %11111110
.db %00000000
.db %11111110
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000

;------------------------------------------------
; Life icon for bottom-left corner
;------------------------------------------------
sprLife:
.db %00000000
.db %00000000
.db %01000000
.db %11100000
.db %10100000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %11110000
.db %11110000
.db %11110000
.db %11110000
.db %11110000
.db %00000000
.db %00000000

;------------------------------------------------
; Explosion sprites
;------------------------------------------------
sprExplosion0:
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00000000

sprExplosion1:
.db %00001010
.db %00100000
.db %01010001
.db %00100000
.db %00001001
.db %00010100
.db %00001000
.db %10100000
.db %00001010
.db %00100000
.db %01010001
.db %00100000
.db %00001001
.db %00010100
.db %00001000
.db %10100000

sprExplosion2:
.db %00011110
.db %00100001
.db %11110001
.db %00101001
.db %00101001
.db %00011110
.db %00001000
.db %11110000
.db %00011110
.db %00100001
.db %11110001
.db %00101001
.db %00101001
.db %00011110
.db %00001000
.db %11110000

sprExplosion3:
.db %00000000
.db %00001100
.db %00010010
.db %01110010
.db %10011100
.db %10010000
.db %01100000
.db %00000000
.db %00000000
.db %00001100
.db %00010010
.db %01110010
.db %10011100
.db %10010000
.db %01100000
.db %00000000

sprExplosion4:
.db %00000000
.db %00000000
.db %00001100
.db %00001100
.db %01100000
.db %01100000
.db %00000000
.db %00000000
.db %00000000
.db %00000000
.db %00001100
.db %00001100
.db %01100000
.db %01100000
.db %00000000
.db %00000000

.end
