ÛÛÛÛÛ Û ÛÛÛ ÛÛÛ Û Û Û Û Û Û Û ÛÛÛÛ Û Û Û Û Û Û ÛÛ Û Û Û Û ÛÛ ÛÛ Û Û ÛÛÛÛÛ Û ÛÛÛÛÛ Û Û Û Û --- Û Û Û Û ÛÛ Û ÛÛÛÛ Û Û Û Û Û Û ÛÛ Û Û Û Û Û Û Û Û ÛÛÛÛÛ Û Û ÛÛÛ Û Û ÛÛÛ ÛÛÛ Û Û Û VERSION 1.2 THIS VERSION SUPPORTS EXTERNAL LEVELS SO GO MAKE SOME! *NOTE: The 83+ version can run levels from the SOS(83) or the ASH (82) version This version allows for archiving of levels. ...another VERY cool game for ION v1.4+ (C)1996/2001 by Andreas Ess of Icarus Productions WEB: icarus.ganymed.org andi.ganymed.org Email: ess.andreas@mail.cable.vol.at Sam Heald WEB: void.calc.org Email: evil_sam@hotmail.com ABOUT GAME: ========== Your goal is very simple. Steer your ball over a three dimensional plain with a lot of holes! This game is a port of the Usgard version of the same name. This version has external level support with an easy to use external level editor. You may have as many levels as you wish, and they only take up 272 bytes each! Please note that only levels sent to the calc AFTER Plain Jump will be detected. Also new to this version is the transition from 4 tiles per row to 8. Now levels can get really interesting and challenging. So go make some! ABOUT EDITOR: ============ The PJ level editor is extremely easy to use and has been improved greatly over the previous version's. First of all, notice the change in the number of tiles you can change per row. 8! The board now scrolls up like it does in the game. Level names can now be any length. FEATURES: ========= * fast 3D-grafix * teacher key function * external levels * hi-score function * external on-calc level editor * 82/83 controls * Everything found in the Usgard version KEYS ==== * SELECTION SCREEN: UP/DOWN: select level ENTER: start selected level CLEAR: Quit game * DURING THE GAME: LEFT/RIGHT: Move ball... left & right UP/DOWN: Acceleration&'brakes' 2ND: Jump MODE: Pause game(see lives total) DEL: Teacher key: save game and warp out CLEAR: Exit game KEYS FOR THE LEVEL EDITOR ========================= ARROWS: Move the point 2ND: Change between on/off MODE: Clear level DEL: Save&return to shell Y= : Load an existing level CLEAR: Exit without saving KNOWN BUGS: ========== NONE VERSION STATS: ============= PlainJump v1.0 *First 82/83 version! *On-calc level editor! *Fast 3-d gameplay! *SIZE: 3536 bytes PlainJump v1.0 Release 2 *Fixed multiple lives lost bug *Fixed symbol/score display bug *Made lines straighter *Made transition between the start and end smoother *Fixed level editor to be faster and easier to use/ *SIZE: 3547 bytes PlainJump v1.0 Release 3 *Fixed a bug with the user level(not the built-in one) *Added a lite version without the level editor. *Added lib support(Lite version only) *SIZE: 3557 *LITE SIZE: 2666 PlainJump v1.1 *Fixed many small bugs *Made tons of non-noticeable improvements. *Added external level support! *Add an external on-calc level editor! *Changed the keys to be identical to Galaxian, Orzunoid, Pac-Man! *Fixed the speed *Changed editor to 8 tile per row *Changed editor to greyscale *Improved pause screen *Speed is stopped and the ball is placed on a viable square after a pause or a save so when you resume a game, you won't immediately die. *Fixed Save bug *Fixed screen garbage bug *Level names can now be any size *SIZE PJ: 2900 bytes *SIZE Editor: 875 bytes PlainJump v1.2 New to Game: *New pause screen (no longer stops ball, most people though that was a bug) *Fixed multiple lives bug once an for all. *Improved highscore handler *Fixed improper level restart bug *Fixed screen garbage bug *Fixed a few other bugs *Hiscore routine reads letters directly New to Editor: *Sped up Sizes: *Size PJ: 2905 bytes *Size Editor: 852 bytes PlainJump v1.3 *Fixed a few minor bugs in the game *Level selector now supports 8 names at a time. *Ported back to the 82 SIZE PJ: 2908 bytes Size Editor: 852 bytes PlainJump v1.4 *Fixed score bug *Changed save function *Converted to ION 83+ PlainJump v0.9 beta *You may not archive the levels. PlainJump v1.0 beta *You still may NOT archive the levels (If there is demand I might look into adding this feature. Since each level is only ~150 bytes, I don't think it's a problem) *Fixed a level detection bug that caused it not to work correctly 100% of the time. *Supposedly the previous version had problems with ION v1.4, that bug has been fixed. *Fixed bug that caused it not to detect levels if the folder module was installed. PlainJump v1.2 *Levels may be archived. FUTURE VERSIONS: =============== Fix any bugs reported. Optimize Possibly add an 82/83/83+/85/86 level converter SPECIAL THANKS ============== Johannes Rajala the title picture! Florent Dhordain Without him, there would be no external level support. Dines Justesen for ASH v3.0+ Joe W. for ION Jimmy Mardell for his helpful 86 port. Ahmed El-Helw for his help. Andreas Ess for making this cool game. Mathew Senator for suggestions Patrick Davidson for getting me interested in ASM Derrick Ward for maintaining our ASM site CONTACTING THE AUTHOR ===================== If you like PLAIN JUMP, please send me e-mail. If you don't like it, send me mail, too. I'm grateful for any comments, suggestions, bug-reports, questions, and thanx... Andreas Ess' address: (regarding PJ 85/86) ess.andreas@mail.cable.vol.at Sam Heald's address: (regarding PJ 82/83/+) evil_sam@hotmail.com GENERAL THINGS: =============== * please give PLAIN JUMP to all your friends * and most of all ENJOY PLAIN JUMP!!!!!! Thanks, Andreas Ess Sam Heald Note about the name: Andreas looked up the wrong word in the dictionary. Normally, the game would be called "Plane Jump". I'm not about to go changing the name.