Melt Man V 1.0 ============== Author: Matthew Landry Platform: 83/83+ ION Language: z80 Release Date: 8/12/2000 I. Running II. Introduction III. Game Play IV. Source V. Version History VI. Contact VII. Thanks VIII. Disclaimer I. Running ========== Make sure you have ION installed on your calculator. Then, send whichever Melt Man file you are using to your calc. Run ION and choose Melt Man. Enjoy! II. Introduction ================ Before the actual gameplay starts, there is a scrolling introduction. If you do not wish to see this introduction, you can hold an arrow key down to skip it and go directly to the game play. III. Game Play ============== Keys: Arrow Keys: Move Melt Man. Del: Brings you to status screen Mode: Exits 2nd: Shoots (if you have a bullet) Alpha: Uses potion (if you have any) Bullets: You only have as many bullets as there are enemies. This poses a problem because there are blocks that have to be broken by shooting them. However, each box that is broken leaves a potion. Potion: Makes you invisible for a time. If you run into an enemy when you are invisible, you can kill the enemy. This allows you to kill multiple enemies with one bullet, comes in handy. Object: The object of Melt Man is to beat each of the eight levels. In order to beat a leve, you need to find the door. It can be in any of the 4 'screens'. However, you will need a key to unlock the door. In order to get the key, you must kill every enemy. The last enemy will yield a key. IV. Source ========== I have decided to include the source to Melt Man. Why? I do not know. However, do not look at it, you may hurt yourself. V. Version History ================= 1.0 - First public release! No known bugs. VI. Contact =========== Please send all comments or bug reports to matthew@calc.org. All useful/kind information is welcomed. Check out the TCPA web page at: http://tcpa.calc.org/ VII. Thanks ============ Mad, leet props goes to Sean Reed aka SMaRt`. Anyone reading this should send an e-mail to SMaRt@calc.org telling him of his official status for mad leet props. This game would never have been released as soon as it was without the invaluable services of Sean. Thus, you would not be reading this if it were not for his diligent work! THANKS SEAN! Just in case you were wondering, Sean designed those highly reet levels that you are/were/will be playing. Yes, you have him to thank for your hours and hours of fun playing Melt Man. Email him and tell him of your gratitude. Thanks to Joe W. for creating ION. VIII. Disclaimer ================ To my knowledge, there are no bugs in this program. However, asm is a higly flexible language that can do basically whatever you want it to, so it is always possible that a program may crash your calculator and erase your memory. I can, in no way, be held responsible for this. Thank you.